Add Tech

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Add Tech

Post by ForesterSOF » Fri Jul 19, 2013 10:45 am

the only improvements that I see so far is in the tech tree. ( not counting bugs and CTDs )

along with that I am trying to win using diplomacy and trade so the more the AI can do this the better.

could you add solar so we could make solar sails and thus move from system to system faster if you do not have gates.
if not that then more efficient engines so less maint is needed.

also on that will any unique techs fit in to the theme of the story.

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Re: Add Tech

Post by zortlord » Sat Jul 20, 2013 2:55 pm

It sounds like what you're asking for are increases in functionality. Though interesting ideas, I think the devs should spend their cycles at this point on getting all the bugs resolved and getting the ai to be fully competent as an opponent (its getting there). Also, not sure what you mean by solar- are you talking about a new engine system or something else for a"gate enabled" faction?

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Re: Add Tech

Post by ForesterSOF » Sat Jul 20, 2013 3:28 pm

Research solar so you can add solar sails to ships so they can move faster.

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Re: Add Tech

Post by Nall White » Sun Jul 21, 2013 2:53 am

ForesterSOF wrote:Research solar so you can add solar sails to ships so they can move faster.

I don't see them making ships go faster. Maybe add to endurance. Also, would be a huge target in battle.
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Re: Add Tech

Post by ForceUser » Mon Jul 22, 2013 9:10 am

The thing with Solar Sails is that it can never go faster than the speed of light. Thus it will never make a ship (even hiver or Solforce/zuul ship) go faster than they are already going.

Also, you need lasers beaming from the planet into the sail for intersteallar vouages as the solar pressure would be too little outside the system. (From what I could gather from that article)
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Re: Add Tech

Post by Mecron » Mon Jul 22, 2013 11:47 pm

Actually a solar sail is MUCH slower than hiver or even human slow boat speed when one factors in acceleration.

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