A few suggestions for Kerb

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Nall White
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A few suggestions for Kerb

Post by Nall White » Sun Sep 08, 2013 9:02 pm

I'm NOT a cat!

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Mecron
Kerberos
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Re: A few suggestions for Kerb

Post by Mecron » Sun Sep 08, 2013 10:42 pm

Your one about a tutorial for each race was darkly humorous as that would equal about 2/3rds of the effort of an expansion.

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Nall White
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Re: A few suggestions for Kerb

Post by Nall White » Sun Sep 08, 2013 11:58 pm

Mecron wrote:Your one about a tutorial for each race was darkly humorous as that would equal about 2/3rds of the effort of an expansion.

Be that has it may. One of the biggest complaints I've heard it how to I play this game. ;)
I'm NOT a cat!

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Mecron
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Re: A few suggestions for Kerb

Post by Mecron » Mon Sep 09, 2013 12:31 am

Manuals are wonderful things

ForceUser
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Re: A few suggestions for Kerb

Post by ForceUser » Wed Sep 18, 2013 3:17 pm

There have been games that I have unable to figure out or play even after reading the manual.

Sots2 has not been one of them.
Perspective Man: Much like common sense, it's so rare it's a gorram superpower.
Agent.nihilist wrote:Ooo! Whats the gesture for ramming!?
Korgan wrote:probably a pelvic thrust
Mecron wrote:oy that is wrong at so many levels...well done! :P

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