Escape pods

A lot of gamers means a lot of opinions - share and discuss them here.

Moderator: Erinys

Post Reply
olmio
Posts: 99
Joined: Tue Nov 13, 2012 4:08 pm

Escape pods

Post by olmio » Mon Oct 14, 2013 7:16 am

Though the to-do-list is probly more coherent than individual wishes, i suggest that ships released escape pods as part of their "blowing up" animation, or when a certain part of the ship is wiped out. At least those ships which have the module installed could do it. It might be a race-dependant feature, also. I could imagine at least humans valuing individual life enough to arrange some system to evacuate (like escape boats in naval ships)

ForesterSOF
Posts: 106
Joined: Fri Jun 22, 2012 8:33 pm

Re: Escape pods

Post by ForesterSOF » Mon Oct 14, 2013 8:58 am

At the moment SotS2 only values Admiral 1s and 0s.

olmio
Posts: 99
Joined: Tue Nov 13, 2012 4:08 pm

Re: Escape pods

Post by olmio » Mon Oct 14, 2013 12:07 pm

They might b just cosmetical for all i care:P. would just look cool if starships released them upon destruction. there cant be too much gfxs:P.

User avatar
Ryat
Posts: 288
Joined: Fri Oct 28, 2011 12:01 am

Re: Escape pods

Post by Ryat » Mon Oct 14, 2013 1:54 pm

It would, but I find there is enough debris during some battles that it would cause more harm then good to the FPS.
Sins of Solar Empire: Distant Stars http://forums.sinsofasolarempire.com/335474

Post Reply

Return to “Suggestions”

Who is online

Users browsing this forum: No registered users and 4 guests