New Race/Factions with DLC?

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Azrael Ultima
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Re: New Race/Factions with DLC?

Post by Azrael Ultima » Sun Dec 30, 2012 1:58 pm

The real problem here is that we have quite a good idea of what bio-tech can do, and more importantly, can't do.
There's good reasons we eventually moved away from it in many areas.

High on the list is that mechanical apparati are much more resilient and easier to maintain on average.
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mrelegos
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Re: New Race/Factions with DLC?

Post by mrelegos » Sun Dec 30, 2012 2:19 pm

But you're assuming that other species evolving under different circumstances will have the same technological progression, which isn't neccesarily the case. Besides, we as a race haven't really explored "biotech" until the most recent century, unless you count selective breeding of animals and plant strains. It's only once we develop the ability to alter genetic structure and research fully into cloning that we will see what the limits of biotechnology are.

Okay, potential path for you. Species Z creates spaceships, similar to ours. Experiments with engrams, and progresses to stage of directly wiring in brain tissue.
Then they figure, well, we could use an organic pump in order to move fuel around the ship. We're experts with cloning, so we can always make more, and the part is much simpler to maintain, since it's a self contained unit.
Then, it's the CO2 scrubbers. Plenty of anaerobic bacteria that will pump out the gases we need in exchange for light and the stuff we breathe out.
And say, how about those latrines! Instead of storing the waste somewhere till we dump it out into space, we feed it directly to something which can process it and use the energy to say, power the heating or whatnot.

And so on, and so on. Get a species comfortable enough with cloning, genetic engineering, etc and Biotech isn't neccesarily any more limited then our own technology.

Perhaps fully Biotech races are a little OTT, but biologically augmented space ships? Need manipulator arms? Clone a suulka tentacle, wire it up the bridge. Job done.
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Erinys
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Re: New Race/Factions with DLC?

Post by Erinys » Sun Dec 30, 2012 5:24 pm

We already have a a biotech "race" in the SotSverse. They were an Elder race, now commonly called the Gardeners. They touched countless planets and augmented their biospheres.

Their most enduring gift to the galaxy to date was one of their last creations...the Proteans. And if the Proteans had not rendered them extinct, you could thank them personally for their experiments in Biotech. ;)

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Ludovsky
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Re: New Race/Factions with DLC?

Post by Ludovsky » Sun Dec 30, 2012 8:10 pm

Erinys wrote:We already have a a biotech "race" in the SotSverse. They were an Elder race, now commonly called the Gardeners. They touched countless planets and augmented their biospheres.

Their most enduring gift to the galaxy to date was one of their last creations...the Proteans. And if the Proteans had not rendered them extinct, you could thank them personally for their experiments in Biotech. ;)

--Arinn


With how the proteans were seen to be chasing the "Gardener" super-colonizer ship, it makes me wonder just how sentient those guys(the proteans) are and thus perhaps why they rebelled(i.e.: an "incident/oversight in programming" like the Von Neumann or System Killer, or literally willed and thought out rebellion like the Loas(Via Damasco nowithstanding) )? )

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Erinys
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Re: New Race/Factions with DLC?

Post by Erinys » Sun Dec 30, 2012 9:30 pm

No one likes to be a slave.

The Proteans are highly intelligent and adaptable. Beware of them--in all shapes and sizes.

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Ryoku
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Re: New Race/Factions with DLC?

Post by Ryoku » Sun Dec 30, 2012 9:59 pm

I'd bet the Proteans are pretty upset with the planet dwelling species that like to mess up biospheres by terreforming them, and they must absolutely loath the Loa.
The bit about Highly adaptable scares me, perhaps we'll see the Proteans as a playable race at some point :twisted: they defiantly have reason to become a galactic player, have the sentience and might just have the adaptability necessary.

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firelordzx
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Re: New Race/Factions with DLC?

Post by firelordzx » Mon Dec 31, 2012 12:00 am

Ryoku wrote:...perhaps we'll see the Proteans as a playable race at some point...

I highly doubt that happens, Why?
Reason: Just looking on the Proteans Vessels, these are not even ships, just a mass with tentacles in it.

mrelegos
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Re: New Race/Factions with DLC?

Post by mrelegos » Mon Dec 31, 2012 1:56 am

Ah, see, I've never gotten far enough into a game of SOTS 2 to get Proteans happening to me, so I'd not heard of them till now. (My laptop sadly doesn't have the specs to run it properly)
Still, it's glad to know biotech is a possible feature of the SOTS universe. And an Elder race in the future being biotech doesn't neccesarily rule out one being a playable race in the future, right? It's not like an older race who appear to have specialised in drones and asteroid monitors and traps came back...
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firelordzx
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Re: New Race/Factions with DLC?

Post by firelordzx » Mon Dec 31, 2012 2:01 am

mrelegos wrote:... It's not like an older race who appear to have specialised in drones and asteroid monitors and traps came back...

It's to late... you just described the morrigi. lol

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Re: New Race/Factions with DLC?

Post by mrelegos » Mon Dec 31, 2012 2:03 am

And you just missed my sarcasm. [sigh]
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firelordzx
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Re: New Race/Factions with DLC?

Post by firelordzx » Mon Dec 31, 2012 2:08 am

mrelegos wrote:And you just missed my sarcasm. [sigh]

sarcasm or not, I think that there is no gonna be another ancient playable race and with biotechnology as main strenght, a minor race becoming mayor perhaps, a race comming from the "unknown space" and become playable is another thing

Azrael Ultima
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Re: New Race/Factions with DLC?

Post by Azrael Ultima » Mon Dec 31, 2012 2:16 am

The Morrigi are not an Elder race. Sure, they're one of the two eldest races in local space, but on a galactic timescale they barely just popped up.
I've got a lovely bunch of coconuts.
The zeppelin of bluster Feldman excoriated Freddy with suddenly popped into a cloud of humility. (David Grand, The Disappearing Body, 2002)

mrelegos
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Re: New Race/Factions with DLC?

Post by mrelegos » Mon Dec 31, 2012 2:39 am

I believe you'll find I described the Morrigi as an OLDER race, not an Elder one.

My time spent lurking has led me to understand this is a key difference.
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Ludovsky
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Re: New Race/Factions with DLC?

Post by Ludovsky » Mon Dec 31, 2012 5:32 am

Elder races are races considered more than 500 000 years old if I recall well and with technology of TL8 and beyond(playable races are TL7 iirc).

Suul'ka are the closest thing at 300 000 years old and having breached the equivalent of (I believe) early TL8 level of technology.(iirc the whole classications design)

Example of Elder Races creations:

-The Proteans, literal living space bioforms, supposedly good at terraforming for some reason unknown yet. Proven/claimed to be intelligent. Very little is known of them except that at some point they must have been strong enough to actually exterminate their own creators. Not a minor feat, considering their creators were advanced enough to create bioforms such as them or to create something like the gigantic Gardener ship random encounter. Then again the ease or difficulty of slaying something like their creators might be also dependent on how warlike their creators were in the first place. If they never developped weapons proper or had lagged in weapons development to be barely at the same level than even current TL7 races, then chances are it was more than within the means of the proteans.

-The Von Neumann system. I say system because all the von neumann contraptions are, it seem, to have been hinted at being nothing more than a very ancient and advanced set of galactic mapping expert systems. Unintelligent, even though advancedm drones more or less, following their programming.

-The System Killer, an expert system(?) driven ship seemingly programmed purely to destroy(and consumes?) worlds and stars which stands in it's path... possibly the long forgotten result of a war of which it is one of the only or the only survivor.

-The Locust: An actual elder -race-... or what remains of them. At some point throughout their history, they "uplifted" themselves to transcend their carbon bodies via engram-like technology and subsisted through self-replication since then of their original personalities. However, it has been said or hinted at before if I recall well that they have been doing this replicating thing since so long that the original engram themselves are no more anymore, at least in a certain sense. More or less though still based on their original engram and set directives of the replication of their "perfection", iirc it was once implied at some point that they have stopped being "sentient" in the conventional sense of the term. If anything, they have reached a state where their cognitives thoughts(if any) are such that they cannot even be communicated with anymore so much they have lost touch with the carbonite existance in a fashion. Erinys might be able to say more.

-The Peacekeeper: Another forgotten relic. Implied to be from the very "first stellar generation" of space empires, namely the first space empires to be formed after the very first generation of stars in the universe. He was implied to be as his name imply a "Peacekeeper" meant to enforce some level of arms and weapons limitations treaties and thus interfered against nations and empires who broke those treaties while similarly keeping the peace and protecting besieged empires on his path from the aggressions of others . More or less something akin to a policing dreadnought/leviathan perhaps thus implied to be the First Stellar Generation to a "Peacekeeping Police Cutter" of dreadnought size.
This time, was apparently implied to be an engram who hasn't fully realized that the first stellar generation has disapeared and thus still try to enforce the treaties he was made to enforce on young races unknowing of those treaties or laws.

The Swarm: Sillicoid swarms and hives. Implied to be another forgotten expert system running on automatice, akin but probably build by a different race than the creator of the von neumanns, and like the Von Neumann having seemingly been forgotten to be turned off(or the creators just were unable to).

The puppetmaster on it's end is unknown in terms of origins, thus might be even more recent than anything akin to the elder races... especially when one looks at the functionning of the Tarkas Warp engine, one might wonder if the Puppetmaster is not thus the result of an "incident" of a much younger origin.

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That Schmuck
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Re: New Race/Factions with DLC?

Post by That Schmuck » Mon Dec 31, 2012 9:03 am

Here's the quick and dirty way to clear up confusion on the subject.

Older Race: Anyone that's been space faring longer than us.
Elder Race: Anyone (probably long since dead) that is a god-like alien and/or using sufficiently advanced technology to be indistinguishable from magic. Hence their (with the exception of the locusts) discarded/forgotten/otherwise lost toys are grand menaces.

Also is it just me or does the degradation of the locust engrams seem creepily similar to the gradual loss of personal identity for anyone subjected to cerebro archiving? Man, immortality sucks.

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