This is sad.
I like paradox as a company. I also have liked Kerberos, of course I have fond memories of SotS1. I once played a game with one of the devs, and I remember begging for ship captains or admirals in order to have some more rpg aspects involved. I LOVE the fact that made it in SoTS2! (Of course I suspect you guys were already thinking along those lines, it was a natural progression)
I feel like SotS2 was everything I wanted and then some, but with some minor aspects I didn't... The combination meant crazy processing requirements, lengthy turns, etc etc.
As a former developer myself (mainly mobile software that has never seen the light of day thanks to similar issues as you've experienced) I can sympathize. It's a real pity Sots1 wasn't more popular, or you might have gotten the ACTUAL funding and support you needed to reach your goals in SoTS2. Games like SOSE are successful purely because of their limitations. They set a small goal and hit it.
I see you guys are now doing the same with your current games, which is both pleasing (and not). I love for example Crusader Kings, and EU. Yet I do not really like your current 2d games. It might be artwork, or it might be the thematic approach. But I applaud the concept and drive. I hope you guys reach a better financial stage where you are able to create the games you really want to enjoy. The fact that you are still struggling as a company gives me hope. (I do not use struggling as a negative, I literally had to fire my team and go into the corporate world because financially it was irresponsible to do otherwise) Maybe one day you will be hiring again and looking for history majors/video game majors like myself. Until that day, I'll go back to my corporate mehjobs and pay money for sometimes great and sometimes underwhelming games. (Phew this year has been a doozy in that regard!)
From a scifi perspective I think you guys have a lot of lore under your belt that would make truly fascinating games. In the vein of 7 Grand Steps, or The Bards Tale... except you know... with aliens/starships/other planets. I'm primarily a story-driven gamer, or empire-building gamer (hence my ... lack of fascination with your current products). I like to get wrapped up in the story, or build my own from the properties provided to me. These sort of story driven games are inexpensive (compared to some of your past endeavors) to produce, and have a widespread appeal to scifi lovers. I could definitely envision playing a text-driven game of yours where you play as a single star ship captain exploring the universe, and could bump into hivers, crows, etc etc... the possibilities are really endless.
Don't give up hope! You guys have a gold mine, and like many other 1800's miners you hit it big at first. Stumbled a bit, but are back to the river sifting, in order to be able to really get at that claim with the right tools to finally knock it out of the park! I'm not mixing metaphors! I SWEAR it! lol