Ishantil wrote:The main problem that I have is that it's really hard to get system defense in the way of assault shuttles. Drones and riders should prioritize assault shuttles over every other target. To be fair, I haven't had much experience with this particular event because I've never had the AI launch assault shuttles against me.
Aren't Assault Shuttles PD targets? You should be able to set at least your BR light weapons to PD, although actual PD or even emitters would be best. Why doesn't this work?
When you say its hard to get system defense to the fight, do you mean just the local defenses you set up like satellites or police cutters? Or do you mean actual fleets you have stationed in the system?
Anyway, before a battle starts, you can usually see where the enemy fleet is coming from on the battle manager, and can set defenses right next to their entry point. It seems to me the goal of any defending party against shuttle carriers should be to keep them away from your planets. And from my experiences attacking the AI's systems, they try to do that but are not very good at it.
First of all, keeping the battle from going into accelerated time mode is ESSENTIAL. Therefor place as many obstacles in the way as possible. Police cutters are great for this as you can set them up in a line going towards the planet which forces the assault shuttles to kill them off before they can continue in accelerated time.
Second, satellites should be placed strategically to hamper the incoming fleet as much as possible... not just around the planet like the silly AI does all the time.
Third, I always place my defending fleets RIGHT in front of where the enemy fleet is going to enter my system, so that they have to either ignore my fleet and try to make a b line to my planet while I'm shooting their faces off with my BRs / any cruisers that are fast enough for the chase / missiles, or they have to stop and fight me.
If their assault shuttles can kill off my defending fleet, then there is something wrong...
Lastly, and more of a suggestion: I really think naval stations should be more powerful. They should have lots of guns and more health even at lower levels as to provide decent defense against shuttles... for some reason when I am attacking the AI with my fleets, I have never encountered a sector base that actually put up a fight. I have killed sector bases with just 3 or 4 cruiser fleets over many turns... like they aren't actually firing at me. Why is that?
Oh, and I still think Nall is a cat.
Edit: Just thought of something else. Maybe Assault shuttles should be made slower... like... really slow? Because then they'd take a lot more time to reach planets and thus give the defending side more of a chance. Dunno.
And by assault shuttles I mean the carriers.