Hybrid Turn-base/Real time System Option
Moderator: Erinys
Hybrid Turn-base/Real time System Option
Game ticks by in cycles aka certain amount of minutes Per tick?
Ship movement occurs in real time on Strat-map albeit at their relative speeds until they
encounter combat situations, at that moment the cycle pauses (FOR EVERYONE), and combat proceeds for
the actors involved. at this point, all other realtime movement is paused although
player are able to continue managing their empire (setting build/research/ movement orders that wont progress
until Combat is over).
in MULTIPLAYER, Combat loaded only appears between the Players involved, others can
watch in they have the appropriate tech or are defeated spectators (Can only view COMBAT)
between AI, the RNG would run as normal, faster and in chunks per say if multiple AI's get in Multiple fights
for Players it would be a turn by turn process with a time limit.
My Gist in this be'th on MP, everyone runs at the same time (more or less) instead of each taking a turn,
ship movememt on the strat map wouldn't be blazingly fast, and for SP users they can simple pause and
empire manage at the pace we all do in Sots 2 and Prime.
Bueno? yes? no? maybe? yes?
Ship movement occurs in real time on Strat-map albeit at their relative speeds until they
encounter combat situations, at that moment the cycle pauses (FOR EVERYONE), and combat proceeds for
the actors involved. at this point, all other realtime movement is paused although
player are able to continue managing their empire (setting build/research/ movement orders that wont progress
until Combat is over).
in MULTIPLAYER, Combat loaded only appears between the Players involved, others can
watch in they have the appropriate tech or are defeated spectators (Can only view COMBAT)
between AI, the RNG would run as normal, faster and in chunks per say if multiple AI's get in Multiple fights
for Players it would be a turn by turn process with a time limit.
My Gist in this be'th on MP, everyone runs at the same time (more or less) instead of each taking a turn,
ship movememt on the strat map wouldn't be blazingly fast, and for SP users they can simple pause and
empire manage at the pace we all do in Sots 2 and Prime.
Bueno? yes? no? maybe? yes?
Has seen the Cover of the fabled Mecronomicon
"Who's hands shape what is"
Been around since 07...forum ate my account...rip 8/3/13
"Who's hands shape what is"
Been around since 07...forum ate my account...rip 8/3/13
Re: Hybrid Turn-base/Real time System Option
just a note....there is a MASSIVE difference between a player driven turn based system and a real time clock system no matter how slow its ticking. Continuous ship movement alone would be a complete rewrite of the entire movement system including intercepts, supply and combat initiation.
If you started coding a new game from scratch with this in mind it would be easier.
If you started coding a new game from scratch with this in mind it would be easier.
Re: Hybrid Turn-base/Real time System Option
Yeah sorry Sorry this is a Suggestion for Sots 3 not two 

Has seen the Cover of the fabled Mecronomicon
"Who's hands shape what is"
Been around since 07...forum ate my account...rip 8/3/13
"Who's hands shape what is"
Been around since 07...forum ate my account...rip 8/3/13
Re: Hybrid Turn-base/Real time System Option
haha no intent to cause alarm
Whats your take on it? honestly from a Devs pov any glaring issues you can see out right?

Whats your take on it? honestly from a Devs pov any glaring issues you can see out right?
Has seen the Cover of the fabled Mecronomicon
"Who's hands shape what is"
Been around since 07...forum ate my account...rip 8/3/13
"Who's hands shape what is"
Been around since 07...forum ate my account...rip 8/3/13
Re: Hybrid Turn-base/Real time System Option
well other than adding 30% overhead to the codebase just to start? 

Re: Hybrid Turn-base/Real time System Option

Has seen the Cover of the fabled Mecronomicon
"Who's hands shape what is"
Been around since 07...forum ate my account...rip 8/3/13
"Who's hands shape what is"
Been around since 07...forum ate my account...rip 8/3/13
Re: Hybrid Turn-base/Real time System Option
Its not terrible other than the layer of complication 

Re: Hybrid Turn-base/Real time System Option
No disputing that, I think my description was overly complicated though, effectively what I'm professing is the Sots version of Empire at war's mechanics. 
but thanks for giving it a look see.

but thanks for giving it a look see.
Has seen the Cover of the fabled Mecronomicon
"Who's hands shape what is"
Been around since 07...forum ate my account...rip 8/3/13
"Who's hands shape what is"
Been around since 07...forum ate my account...rip 8/3/13
Re: Hybrid Turn-base/Real time System Option
the description is easy...implementation is complicated 

Re: Hybrid Turn-base/Real time System Option
It reminds me of Star Wars: Empire at War
N* makes me miss my Commadore 64 and my copies of Starflight I + II 
SolForce Grunt 1: With the Suul'ka on the loose Command has issued a F.U.C.K. You order.
SG2: A what?
SG1: A Fight Until Cthulu Kills You order!

SolForce Grunt 1: With the Suul'ka on the loose Command has issued a F.U.C.K. You order.
SG2: A what?
SG1: A Fight Until Cthulu Kills You order!
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