SotS2 PC Gamer Dev Diary: Maturing the style

“The great thing about sequels is that we get the opportunity to tackle new challenges and dig up old wish lists. It gives us a chance to go through old sketchbooks to find those pages with ideas we didn’t have the time or processing power to achieve previously. For example, right off the bat I’m presented with the opportunity to triple the level-of-detail distances I was able to achieve in the first Sword of the Stars, not to mention greater vibrancy and individual lighting. These were all things I wanted to do on the first game, but was unable to achieve given the hardware requirements of the time.”

Read the whole diary entry at PC Gamer.

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